![]() ![]() Now, create a selection Set and name it correctly(this will be the name of the folder where the *.objs will end up).In Maya select your objects by the order you want say first head then body then legs, etc, etc ( this matters because in ZBrush the subtools will appear in this order).Source the script “l” or make sure it’s installed properly.Make sure you have the objExport plug-in loaded.Planning to convert it to python in a next release. Unfortunately and since this is a first release it has some bugs, it only runs on windows and the interface in ZBrush isn’t very elegant. Now the new thing is that it creates a little macro script to create a tool in ZBrush that contains all the objects as subtools with proper names and the same order. In a base level it’s just a handy *.obj exporter since it exports every object with the proper name in a selection Set and gives the name of the set to the folder where the *.objs will end up. So for that I created a Mel script that you can download from here mgExpObjsGrpToFolder. ![]() It’s not that it takes a long time but all the export every object seperated and naming files then import one at a time as subtools… naaaaaaa… that’s why there is scripting, to make the machine work for us After years of reading and learning a lot from this forum I make my first post with a little tool.Ī few months ago I got the idea of sending a model composed of multiple objects from Maya to ZBrush without the hassle of export and name each object and in ZBrush import one at a time and then add them as subtools, again one at a time. ![]()
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